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Services / Mobile App Design
Mobile App Design

Mobile apps users come back to.

Product design for iOS and Android — from user flows and mobile UX to interactive prototypes, platform-native design systems, and complete developer handoff.

What we design

Mobile is not a smaller screen. It's a different context, attention span, and set of constraints.

01

UX & Architecture

User flows, information architecture, and navigation patterns designed for how people actually use mobile apps — not how desktop apps work.

02

UI Design

Platform-native iOS and Android interfaces: spacing, gestures, components, and interactions that feel like they belong on the device.

03

Handoff & Systems

Organised Figma files, design tokens, interactive prototypes, and developer specs that teams can actually build from without guessing.

The problem

Most mobile apps are designed for a screen. Not for a person.

What users experience

An app that works technically but users don't understand

Designed by engineers or adapted from a web product — flows that make sense to the team, not to the person trying to complete a task.

What we design instead

A mobile experience that feels natural from day one

Every flow tested against real user behaviour — platform guidelines respected, friction removed, and the core action always one tap away.

How we work

Three phases from product brief to developer-ready design.

Step 01

Understand

  • User research and key flows mapping
  • Information architecture
  • Competitive mobile landscape review
  • Platform requirements (iOS / Android)

Step 02

Design

  • Mobile UX/UI design (iOS & Android)
  • Interactive prototypes for user testing
  • Accessibility & platform guidelines
  • Iteration based on feedback

Step 03

Deliver

  • Platform-specific design system
  • Figma file with design tokens
  • Developer specs and redlines
  • Implementation support

What you receive

Everything your development team needs — and nothing they don't.

Organised, documented, and ready to hand off — not a Figma file that requires a live call to interpret.

  • User flows & navigation architecture
  • Information architecture diagram
  • User research & usability testing
  • Mobile UX/UI design (iOS & Android)
  • Interactive Figma prototype
  • Accessibility & platform guidelines audit
  • Platform-specific design system
  • Design tokens and component specs
  • Developer handoff file with redlines

Our approach

Three principles that shape every mobile project.

Platform-native

We follow iOS and Android guidelines — not just adapt web patterns to a smaller screen. The result feels like it belongs on the device.

User-tested

Every key flow gets validated with real users before it reaches development. We find problems when they're cheap to fix.

Handoff-ready

Organised Figma files, design tokens, and specs that developers can actually use — without a call to translate every screen.

Why it matters

The gap between a mobile design and a mobile experience is where most apps lose users.

Common mobile design
Adapted from web — desktop logic on a small screen
Designed for the feature list, not the user's task
Platform guidelines treated as optional
Figma file delivered, interpreted by developers alone
No user testing before development begins
Zaycev Studio
Built mobile-first from architecture through visual design
Flows designed around what users are trying to accomplish
iOS HIG and Material Design respected by default
Documented handoff with tokens, specs, and support
Key flows user-tested and iterated before handoff

Trusted by

FAQ

Questions we get often.

Do you design for both iOS and Android?

Yes. We design platform-specific experiences for both — following iOS Human Interface Guidelines and Material Design principles, rather than creating one design and copying it across platforms. If your project needs only one platform initially, we scope accordingly and plan the second phase in the handoff documentation.

What stage does a project need to be at to work with you?

We work at any stage — from a product idea that needs its first screen to an existing app that needs a full UX overhaul. If you have a functional product, we'll review it first. If you're starting from scratch, we'll begin with user flows and architecture before any visual design.

Do you do user research and testing?

Yes. We run user interviews, usability tests on prototypes, and heuristic evaluations as part of the standard process. Every key flow gets tested before it reaches development — this is how we avoid building the wrong thing correctly. For time-constrained projects, we scope the research phase to the highest-risk flows.

What does developer handoff look like?

You receive an organised Figma file with a complete design system, design tokens, component specs, and annotated screens. We also include an interactive prototype and a handoff document covering spacing logic, states, and edge cases. For teams that prefer it, we can provide a Zeplin export or a Storybook-compatible token set.

Can you work alongside our existing product team?

Yes. We regularly embed alongside in-house product teams — as a design lead, a specialist for a specific feature, or a team extension for a high-priority release. We adapt to your workflow (Jira, Linear, Notion), your communication cadence, and your existing design system where one exists.

How long does a mobile design project take?

A focused feature or onboarding redesign typically takes 3–5 weeks. A full product from scratch — architecture, all screens, design system, and handoff — runs 8–14 weeks depending on complexity and number of flows. We'll scope it specifically after your brief.

Get started

Building a mobile product?

Share your brief and we'll come back with a clear scope, a realistic timeline, and the questions we'd want answered first.

We'll review your brief and get back within 1–2 days with a clear scope.